![]() One thing is for sure, a Diablo Barb would be much darker than everything I saw from books and/or other games. I thought about a Barb, like many did over the years, but how can we adjust/tune this class to the Diablo franchise? Buff and De-Buff mechanic through his music/poetry? Could be nice to ear guitar chords from D1 played on a harp during a fight (aslong as there’s 1 different chord per buff and the duration doesn’t last too long) ![]() I.e.: a Skatsim priest would be a nice add. I know there’s already a Priest warming up on the camp fire but the game is basically based on various religious belief and mysticism. Lore wise I would like the Amazon to come back, there’s something left in the dust about this class/lore.Īs the Askari of Skovos Island are based on an Old Greek thematic, the male version could be called Myrmidon or something in this order.Īlso, the class identity could stick with Javelin, Spears, Shields and/or nets.Ī Holy class would be a nice add in the future, a Holy-Warrior wearing a shinny armor or a Holy-Priest. Not in a Dark Souls sense or anything, of course we should be able to fight and handle multiple enemies at once, but it should feel like each of those monsters matters and is a threat, during that fight. Dont have us slaughtering screens of enemies, make every single enemy a challenge to beat. Much of the feel of classes not being OP comes as much from the encounter/enemy design as the classes themselves though. Swinging your axe, shooting your bow, with various benefits is fine, and might very well offer more interesting choices than the over-the-top skills where you are just picking a way to dominate. No screen-wide explosions that triggers even more explosions of various colors (why does a barbs WW need to trigger typhoons for example). I mean, classes should be ‘cool’ in the sense they can do all kinds of stuff (= open-ended), but they should not be overpowered, and it is fine if each thing they can do is fairly simple. However I really don’t want to see support classes in a Diablo game, so it should only be self-buffs. I was kinda hoping the 5th class would be a death knight, that way you could have necro and paladin in one, and build those classes within that or a hybrid.Īs for new classes, how about something like Pillars of Eternity Cipher, a class based on affecting the mind of others.Ī bard could also be interesting, playing songs for buffing some pets or themselves, debuffing enemies etc. Both sorc and rogue should be able to build toward different takes on the arcane archer archetype (that was a lot of arcs…). ![]() So, I want all kinds of RPG classes in D4, arcane archer could be an example. Those niches very much should be here, but that is what the builds should offer, not the classes. So I wouldn’t want to see a 100 different classes with their own little niches. A barb should also be able to be a bow barb, or a summoner barb calling fort ancient spirits. ![]() So a sorceress should also be able to be a battle mage fighting with a sword, or an arcane archer, using a bow, etc. I always skew toward spellcasters as the first character to play, so that is probably sorc here.Īnother aspect is, I really want classes to be very open ended. But you don’t have ANY idea of something you loved in the past you’d like to see remade into the modern?ĭefinitely. Understand, as someone who plays all classes as well, i get ya. I would also like to see a new class, but not sure what yet, so many choices out there. My hopes are a Warrior/Pally class, I say it like that because if they can have the rogue play as, well a Rogue, a Demon Hunter, and Assassin etc., as a multiclass depending on which tree and skills you choose, I think a Warrior Damage Tree or a Light Magic (Paly) tree would be able to scratch both itches. I am looking forward to this game and hoping it will hit the right spots. ![]() If so, which classes do you think they will bring in the future, which ones do you want, and do you want all classics remade or any new classes yet to be seen? Maybe 5 new classes over the next several years. Live Service tends to have a bad taste to it, but in this instance, if they want it to go on for the next 10 plus years, I feel adding more than 1 or 2 classes would be viable. I am happy, however feel like we are missing some, but with that said, I’d like to see if we can have a discussion on future classes now.īlizz has assured us this is a Live Service game through and through, unlike the previous games. So, I am curious what everyone’s reactions are with the 5 launch classes. ![]()
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